The PureBasic's IDE is one good example of cross platform application and it's written in PureBasic. On OSX this requires some acrobatics since Cocoa it's built with Objective C in mind. It's possible to write cross platform programs by just using PB statements and libraries, if you limit yourself to only the common set of commands and libraries available for all the OSes.īut more realistically you'll need to write some platform specific code here and there, using the target OS APIs. It's available for Windows, Linux and Mac OSX, with its most polished implementation running under Windows. PureBasic is a language, you guessed it, sharing some common ground with a very large family of BASIC dialects.
I was happy ! Unfortunately things didn't evolve as I was hoping for, but more about this later. In 2004 I stumbled on PureBasic after using many generations of Visual Studio (Visual Basic and Visual C/C++) and I was hooked by experiencing again, after all those years, a sensation similar to the one TP3.0 gave me in 1986. It was something that really impressed me, computers were not as powerful as today and TP3.0 was a joy to use: everything was immediate and the programming cycle was so effortless it was like using an interpreter magically running at the speed of compiled code. It was written in assembly, it was blazing fast and in less than 40 KB you had a compiler, an editor, a linker and a debugger all loaded in RAM at the same time. While Microsoft was producing its sophisticated but bulky compilers, in 1986 Borland introduced Turbo Pascal 3.0.
#Reviews of purebasic portable#
) - Easy and high quality 3D support based on OGRE - Optimal use of the available hardware by using highly optimized (assembly) commands - Source code is portable between AmigaOS, Windows, MacOS X and Linux - Dedicated editor and development environment - Powerful integrated debugger and profiler to easily trace and analyze code
#Reviews of purebasic full#
The main features of PureBasic - Huge set of internal commands (1100+) to quickly and easily build any application or game - All BASIC keywords are supported - Very fast compiler which creates highly optimized executables - No external DLLs, runtime interpreter or anything else required when creating executables - Procedure support for structured programming with local and global variables - Full unicode support - Access to full OS API for advanced programmers - Easy but very fast 2D game support through dedicated libraries (DirectX, SDL.
Experienced coders will have no problem gaining access to any of the legal OS structures or API objects and PureBasic even allows inline ASM. In spite of its beginner-friendly syntax, the possibilities are endless with PureBasic's advanced features such as pointers, structures, procedures, dynamically linked lists and much more. We have put a lot of effort into its realization to produce a fast, reliable system friendly language. PureBasic has been created for the beginner and expert alike. The key features of PureBasic are portability (Windows, Linux, MacOS X and AmigaOS are currently supported), the production of very fast and highly optimized executables and, of course, the very simple BASIC syntax.
#Reviews of purebasic 64 Bit#
PureBasic is a native 32 bit and 64 bit programming language based on established BASIC rules.